Simulation: Generation / Editing
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Generative models for synthetic data: diffusion model, Gaussian Splatting / neural rendering
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Sim2Real and Real2Sim: Common in robotics for transferring policies or data between simulation and the real world
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Scene-level generation / editing: ScanEdit takes a scanned 3D scene with object instances and uses an LLM to interpret high level editing instructions such as move or arrange to produce a rearranged scene.
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Object-level synthetic generation / editing: MeshCoder takes a 3D point cloud of an object and uses a multimodal LLM to output a Blender Python script that reconstructs the object and allows editing through code. MeshPad provides an interactive tool for 3D mesh creation and editing driven by 2D sketches.
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Procedural 3D scene or dataset generation: for example Unity and Blender based pipelines